/*----------------------------------------------------------------------------- The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License.You may obtain a copy of the License at http://www.mozilla.org/MPL/MPL-1.1.html Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is Fever Framework code. The Initial Developer of the Original Code is Romain Ecarnot. Portions created by Initial Developer are Copyright (C) 2006 the Initial Developer. All Rights Reserved. Contributor(s): Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. -----------------------------------------------------------------------------*/ /** * Provides constant values for visual blend mode effects. * * @author Romain Ecarnot */ class fever.display.style.BlendMode { //------------------------------------------------------------------------- // Constants definition //------------------------------------------------------------------------- public static var BLEND_NORMAL : String = "normal"; public static var BLEND_ : String = "blend"; public static var BLEND_LAYER : String = "layer"; public static var BLEND_MULTIPLY : String = "multiply"; public static var BLEND_SCREEN : String = "screen"; public static var BLEND_LIGHTEN : String = "lighten"; public static var BLEND_DARKEN : String = "darken"; public static var BLEND_DIFFERENCE : String = "difference"; public static var BLEND_ADD : String = "add"; public static var BLEND_SUBTRACT : String = "substract"; public static var BLEND_INVERT : String = "invert"; public static var BLEND_ALPHA : String = "alpha"; public static var BLEND_ERASE: String = "erase"; public static var BLEND_OVERLAY : String = "overlay"; public static var BLEND_HARDLIGHT : String = "hardlight"; //------------------------------------------------------------------------- // Private implementation //------------------------------------------------------------------------- private function BlendMode() {} }