/*----------------------------------------------------------------------------- The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License.You may obtain a copy of the License at http://www.mozilla.org/MPL/MPL-1.1.html Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is Fever Framework code. The Initial Developer of the Original Code is Romain Ecarnot. Portions created by Initial Developer are Copyright (C) 2006 the Initial Developer. All Rights Reserved. Contributor(s): Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. -----------------------------------------------------------------------------*/ /** * Provides values for the Stage.quality property. * * @author Romain Ecarnot */ class fever.display.style.StageQuality { //------------------------------------------------------------------------- // Constants definition //------------------------------------------------------------------------- /** * Specifies Very high rendering quality: graphics are * anti-aliased using a 4 x 4 pixel grid and bitmaps are * always smoothed. */ public static var BEST : String = "best"; /** * Specifies high rendering quality: graphics are anti-aliased * using a 4 x 4 pixel grid, and bitmaps are smoothed if the * movie is static. */ public static var HIGH : String = "high"; /** * Specifies low rendering quality: graphics are not anti-aliased, * and bitmaps are not smoothed. */ public static var LOW : String = "low"; /** * Specifies medium rendering quality: graphics are anti-aliased * using a 2 x 2 pixel grid, but bitmaps are not smoothed. */ public static var MEDIUM : String = "medium"; //------------------------------------------------------------------------- // Private implementation //------------------------------------------------------------------------- private function StageQuality() {} }