/*----------------------------------------------------------------------------- The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is Fever Framework code. The Initial Developer of the Original Code is Romain Ecarnot. Portions created by Initial Developer are Copyright (C) 2006 the Initial Developer. All Rights Reserved. Contributor(s): Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. -----------------------------------------------------------------------------*/ import org.aswing.dnd.TreeSourceData; import org.aswing.tree.MutableTreeNode; import org.aswing.tree.TreeNode; import org.aswing.util.Vector; import com.bourre.core.HashCodeFactory; import fever.exception.IllegalArgumentException; /** * Abstract tree node structure to use with {@link fvaswing.components.FvTree} * componant. * *
Take a look at {@link fvaswing.components.tree.FvTreeNode} class for concrete * implementation. * *
Based on on AsWing DefaultMutableTreeNode implementation. * * @author Romain Ecarnot */ class fvaswing.components.tree.FvAbstractTreeNode implements MutableTreeNode { //------------------------------------------------------------------------- // Private properties //------------------------------------------------------------------------- private var _id : Number; private var _parent : MutableTreeNode; private var _children : Vector; private var _userObject : Object; private var _allowsChildren : Boolean; private var _isDraggable : Boolean; private var _isEditable : Boolean; private var _isDeletable : Boolean; //------------------------------------------------------------------------- // Public API //------------------------------------------------------------------------- /** * Default sorting process for childnodes arrangement. */ public static function defaultSortingProcess( a : FvAbstractTreeNode, b : FvAbstractTreeNode ) : Number { var sA : String = a.toString(); var sB : String = b.toString(); if ( sA < sB ) return -1; else if ( sA > sB ) return 1; else return 0; } /** * Returns node identifier. */ public function getID() : Number { return _id; } /** * Returns {@code true} if tree node which contain this item is * draggable. * *
Overrides this method to define your own behaviour. */ public function isDraggable() : Boolean { return _isDraggable; } /** * Returns {@code true} if tree node which contain this item is * editable. * *
Overrides this method to define your own behaviour. */ public function isEditable() : Boolean { return _isEditable; } /** * Returns {@code true} if tree node which contain this item is * deletable. * *
Overrides this method to define your own behaviour. */ public function isDeletable() : Boolean { return _isDeletable; } /** * Returns {@code true} is passed-in {@code sourceData} is available data for * dropping process. ( default returns {@code true} * *
Overrides this method to define your own behaviour.
*/
public function getAllowsData( sourceData : TreeSourceData, order : Boolean, himSelf : Boolean, dndMode : Number ) : Boolean
{
return true;
}
/**
* Adds child to the receiver at index.
* child will be messaged with setParent.
*/
public function insert( newChild : MutableTreeNode, childIndex : Number ) : Void
{
if ( !_allowsChildren )
{
throw new IllegalArgumentException( 'node does not allow children' );
}
else if ( newChild == null )
{
throw new IllegalArgumentException( 'new child is null' );
}
else if ( isNodeAncestor( newChild ) )
{
throw new IllegalArgumentException( 'new child is an ancestor' );
}
var oldParent : MutableTreeNode = MutableTreeNode( newChild.getParent() );
if ( oldParent != null )
{
oldParent.remove( newChild );
}
newChild.setParent( this );
if ( _children == null )
{
_children = new Vector();
}
_children.append( newChild, childIndex );
}
/**
* Removes the child at the specified index from this node's children
* and sets that node's parent to null. The child node to remove
* must be a MutableTreeNode.
*
* @param childIndex the index in this node's child array
* of the child to remove, nothing happen if
* childIndex is out of bounds
*/
public function removeAt( childIndex : Number ) : Void
{
var child : MutableTreeNode = MutableTreeNode( getChildAt( childIndex ) );
if( child != null )
{
_children.removeAt(childIndex);
child.setParent(null);
}
}
/**
* Sets this node's parent to newParent but does not
* change the parent's child array. This method is called from
* insert() and remove() to
* reassign a child's parent, it should not be messaged from anywhere
* else.
*
* @param newParent this node's new parent
*/
public function setParent( newParent : MutableTreeNode ) : Void
{
_parent = newParent;
}
/**
* Returns this node's parent or null if this node has no parent.
*
* @return this node's parent TreeNode, or null if this node has no parent
*/
public function getParent() : TreeNode
{
return _parent;
}
/**
* Returns the child at the specified index in this node's child array.
*
* @param index an index into this node's child array
* @exception ArrayIndexOutOfBoundsException if index
* is out of bounds
* @return the TreeNode in this node's child array at the specified index
*/
public function getChildAt( index : Number ) : TreeNode
{
if ( _children == null )
{
throw new IllegalArgumentException( 'node has no children' );
}
return TreeNode(_children.get(index));
}
/**
* Returns the number of children of this node.
*
* @return an int giving the number of children of this node
*/
public function getChildCount():Number
{
return (_children == null) ? 0 : _children.size() ;
}
/**
* Returns the index of the specified child in this node's child array.
* If the specified node is not a child of this node, returns
* -1. This method performs a linear search and is O(n)
* where n is the number of children.
*
* @param aChild the TreeNode to search for among this node's children
* @return an int giving the index of the node in this node's child
* array, or -1 if the specified node is a not
* a child of this node
*/
public function getIndex( aChild : TreeNode ) : Number
{
return ( !isNodeChild(aChild) ) ? - 1 : _children.indexOf( aChild );
}
/**
* Creates and returns a forward-order enumeration of this node's
* children. Modifying this node's child array invalidates any child
* enumerations created before the modification.
*
* @return an Enumeration of this node's children
*/
public function children() : Array
{
return (_children == null) ? [] : _children.toArray();
}
/**
* Sorts children list.
*/
public function sortChildren( compare : Function, options : Number ) : Void
{
if( !compare ) compare = defaultSortingProcess;
_children.sort( compare, options );
}
/**
* Determines whether or not this node is allowed to have children.
* If allows is false, all of this node's children are
* removed.
*
* Note: By default, a node allows children.
*
* @param allows true if this node is allowed to have children
*/
public function setAllowsChildren( allows : Boolean ) : Void
{
if ( allows != _allowsChildren )
{
_allowsChildren = allows;
if (!_allowsChildren) removeAllChildren();
}
}
/**
* Returns true if this node is allowed to have children.
*/
public function getAllowsChildren() : Boolean
{
return _allowsChildren;
}
/**
* Sets the user object for this node to userObject.
*
* @param userObject the Object that constitutes this node's
* user-specified data
*/
public function setUserObject( userObject : Object ) : Void
{
_userObject = userObject;
}
/**
* Returns this node's user object.
*/
public function getUserObject() : Object
{
return _userObject;
}
/**
* Removes the subtree rooted at this node from the tree, giving this
* node a null parent. Does nothing if this node is the root of its
* tree.
*/
public function removeFromParent() : Void
{
var parent : MutableTreeNode = MutableTreeNode( getParent() );
if ( parent != null ) parent.remove( this );
}
/**
* Removes aChild from this node's child array, giving it a
* null parent.
*
* @param aChild a child of this node to remove
*/
public function remove( aChild : MutableTreeNode ) : Void
{
if ( !isNodeChild( aChild ) ) return;
removeAt( getIndex(aChild) );
}
/**
* Removes all of this node's children, setting their parents to null.
* If this node has no children, this method does nothing.
*/
public function removeAllChildren() : Void
{
for ( var i : Number = getChildCount()-1; i >= 0; i-- ) removeAt(i);
}
/**
* Removes newChild from its parent and makes it a child of
* this node by adding it to the end of this node's child array.
*
* @param newChild node to add as a child of this node
*/
public function append( newChild : MutableTreeNode ) : Void
{
if( newChild != null && newChild.getParent() == this )
{
insert( newChild, getChildCount() - 1 );
}
else
{
insert( newChild, getChildCount() );
}
}
/**
* Returns true if anotherNode is an ancestor of this node
* -- if it is this node, this node's parent, or an ancestor of this
* node's parent. (Note that a node is considered an ancestor of itself.)
* If anotherNode is null, this method returns false. This
* operation is at worst O(h) where h is the distance from the root to
* this node.
*
* @param anotherNode node to test as an ancestor of this node
* @return true if this node is a descendant of anotherNode
*/
public function isNodeAncestor( anotherNode : TreeNode ) : Boolean
{
if (anotherNode == null) return false;
var ancestor : TreeNode = this;
do
{
if (ancestor == anotherNode) return true;
} while( ( ancestor = ancestor.getParent() ) != null );
return false;
}
/**
* Returns true if anotherNode is a descendant of this node
* -- if it is this node, one of this node's children, or a descendant of
* one of this node's children. Note that a node is considered a
* descendant of itself. If anotherNode is null, returns
* false. This operation is at worst O(h) where h is the distance from the
* root to anotherNode.
*
* @param anotherNode node to test as descendant of this node
* @return true if this node is an ancestor of anotherNode
*/
public function isNodeDescendant( anotherNode : FvAbstractTreeNode ) : Boolean
{
if ( anotherNode == null ) return false;
return anotherNode.isNodeAncestor( this );
}
/**
* Returns the nearest common ancestor to this node and aNode.
* Returns null, if no such ancestor exists -- if this node and
* aNode are in different trees or if aNode is
* null. A node is considered an ancestor of itself.
*
* @param aNode node to find common ancestor with
* @return nearest ancestor common to this node and aNode,
* or null if none
*/
public function getSharedAncestor( aNode : FvAbstractTreeNode ) : TreeNode
{
if ( aNode == this )return this;
else if ( aNode == null ) return null;
var level1 : Number, level2:Number, diff:Number;
var node1 : TreeNode, node2 : TreeNode;
level1 = getLevel();
level2 = aNode.getLevel();
if (level2 > level1)
{
diff = level2 - level1;
node1 = aNode;
node2 = this;
}
else
{
diff = level1 - level2;
node1 = this;
node2 = aNode;
}
while (diff > 0)
{
node1 = node1.getParent();
diff--;
}
do
{
if (node1 == node2) return node1;
node1 = node1.getParent();
node2 = node2.getParent();
} while (node1 != null);
if (node1 != null || node2 != null)
{
throw new IllegalArgumentException ( 'nodes should be null' );
}
return null;
}
/**
* Returns true if and only if aNode is in the same tree
* as this node. Returns false if aNode is null.
*
* @see #getSharedAncestor
* @see #getRoot
* @return true if aNode is in the same tree as this node;
* false if aNode is null
*/
public function isNodeRelated( aNode : FvAbstractTreeNode ) : Boolean
{
return ( aNode != null ) && ( getRoot() == aNode.getRoot() );
}
/**
* Returns the depth of the tree rooted at this node -- the longest
* distance from this node to a leaf. If this node has no children,
* returns 0. This operation is much more expensive than
* getLevel() because it must effectively traverse the entire
* tree rooted at this node.
*
* @see #getLevel
* @return the depth of the tree whose root is this node
*/
public function getDepth() : Number
{
var last : Object = null;
var enum_ : Array = breadthFirstEnumeration();
last = enum_[enum_.length - 1];
if (last == null)
{
throw new IllegalArgumentException ( 'nodes should be null' );
}
return ( FvAbstractTreeNode(last) ).getLevel() - getLevel();
}
/**
* Returns the number of levels above this node -- the distance from
* the root to this node. If this node is the root, returns 0.
*
* @see #getDepth
* @return the number of levels above this node
*/
public function getLevel() : Number
{
var ancestor : TreeNode;
var levels : Number = 0;
ancestor = this;
while( (ancestor = ancestor.getParent()) != null) levels++;
return levels;
}
/**
* Returns the path from the root, to get to this node. The last
* element in the path is this node.
*
* @return an array of TreeNode objects giving the path, where the
* first element in the path is the root and the last
* element is this node.
*/
public function getPath() : Array
{
return _getPathToRoot( this, 0 );
}
/**
* Returns the user object path, from the root, to get to this node.
* If some of the TreeNodes in the path have null user objects, the
* returned path will contain nulls.
*/
public function getUserObjectPath() : Array
{
var realPath : Array = getPath();
var retPath : Array = new Array(realPath.length);
for(var counter:Number = 0; counter < realPath.length; counter++)
{
retPath[counter] = ( FvAbstractTreeNode( realPath[counter] ) ).getUserObject();
}
return retPath;
}
/**
* Returns the root of the tree that contains this node. The root is
* the ancestor with a null parent.
*
* @return the root of the tree that contains this node
*/
public function getRoot() : TreeNode
{
var ancestor:TreeNode = this;
var previous:TreeNode;
do
{
previous = ancestor;
ancestor = ancestor.getParent();
} while (ancestor != null);
return previous;
}
/**
* Returns true if this node is the root of the tree. The root is
* the only node in the tree with a null parent; every tree has exactly
* one root.
*
* @return true if this node is the root of its tree
*/
public function isRoot():Boolean
{
return getParent() == null;
}
/**
* Returns the node that follows this node in a preorder traversal of this
* node's tree. Returns null if this node is the last node of the
* traversal. This is an inefficient way to traverse the entire tree; use
* an enumeration, instead.
*
* @see #preorderEnumeration
* @return the node that follows this node in a preorder traversal, or
* null if this node is last
*/
public function getNextNode() : FvAbstractTreeNode
{
if (getChildCount() == 0)
{
var nextSibling : FvAbstractTreeNode = getNextSibling();
if ( nextSibling == null )
{
var aNode : FvAbstractTreeNode = FvAbstractTreeNode( getParent() );
do
{
if (aNode == null)
{
return null;
}
nextSibling = aNode.getNextSibling();
if (nextSibling != null)
{
return nextSibling;
}
aNode = FvAbstractTreeNode( aNode.getParent() );
} while(true);
}
else return nextSibling;
}
else return FvAbstractTreeNode( getChildAt(0) );
}
/**
* Returns the node that precedes this node in a preorder traversal of
* this node's tree. Returns null if this node is the
* first node of the traversal -- the root of the tree.
* This is an inefficient way to
* traverse the entire tree; use an enumeration, instead.
*
* @see #preorderEnumeration
* @return the node that precedes this node in a preorder traversal, or
* null if this node is the first
*/
public function getPreviousNode() : FvAbstractTreeNode
{
var previousSibling : FvAbstractTreeNode;
var myParent : FvAbstractTreeNode = FvAbstractTreeNode(getParent());
if (myParent == null) return null;
previousSibling = getPreviousSibling();
if (previousSibling != null)
{
if (previousSibling.getChildCount() == 0)
return previousSibling;
else
return previousSibling.getLastLeaf();
}
else
{
return myParent;
}
}
/**
* Creates and returns an enumeration that traverses the subtree rooted at
* this node in preorder. The first node returned by the enumeration's
* nextElement() method is this node.
*
* Modifying the tree by inserting, removing, or moving a node invalidates
* any enumerations created before the modification.
*
* @see #postorderEnumeration()
* @return an enumeration for traversing the tree in preorder
*/
public function preorderEnumeration() : Array
{
var arr:Array = new Array();
_fillPreorder(this, arr);
return arr;
}
/**
* Creates and returns an enumeration that traverses the subtree rooted at
* this node in postorder. The first node returned by the enumeration's
* nextElement() method is the leftmost leaf. This is the
* same as a depth-first traversal.
*
* Modifying the tree by inserting, removing, or moving a node invalidates
* any enumerations created before the modification.
*
* @see #depthFirstEnumeration()
* @see #preorderEnumeration()
* @return an enumeration for traversing the tree in postorder
*/
public function postorderEnumeration() : Array
{
var arr:Array = new Array();
_fillPostorder(this, arr);
return arr;
}
/**
* Creates and returns an enumeration that traverses the subtree rooted at
* this node in breadth-first order. The first node returned by the
* enumeration's nextElement() method is this node.
*
* Modifying the tree by inserting, removing, or moving a node invalidates
* any enumerations created before the modification.
*
* @see #depthFirstEnumeration()
* @return an enumeration for traversing the tree in breadth-first order
*/
public function breadthFirstEnumeration() : Array
{
var arr:Array = new Array();
var queue:Array = new Array();
queue.push(this);
while(queue.length > 0)
{
var node:TreeNode = TreeNode(queue.shift());
arr.push(node);
var cd:Array = node.children();
if( cd != null && cd.length > 0 )
{
for(var i:Number=0; i
*
* Modifying the tree by inserting, removing, or moving a node invalidates
* any enumerations created before the modification.
*
* @see #breadthFirstEnumeration()
* @see #postorderEnumeration()
* @return an enumeration for traversing the tree in depth-first order
*/
public function depthFirstEnumeration() : Array
{
return postorderEnumeration();
}
/**
* Creates and returns an enumeration that follows the path from
*
*
* Modifying the tree by inserting, removing, or moving a node invalidates
* any enumerations created before the modification.
*
* @see #isNodeAncestor()
* @see #isNodeDescendant()
* @exception IllegalArgumentException if
* In this implementation of the
* That implementation makes the operation suitable for short
* traversals from a known position. But to traverse all of the
* leaves in the tree, you should use
* In this implementation of the
* That implementation makes the operation suitable for short
* traversals from a known position. But to traverse all of the
* leaves in the tree, you should use ancestor to this node. The enumeration's
* nextElement() method first returns ancestor,
* then the child of ancestor that is an ancestor of this
* node, and so on, and finally returns this node. Creation of the
* enumeration is O(m) where m is the number of nodes between this node
* and ancestor, inclusive. Each nextElement()
* message is O(1).ancestor is
* not an ancestor of this node
* @return an enumeration for following the path from an ancestor of
* this node to this one
*/
public function pathFromAncestorEnumeration( ancestor : TreeNode ) : Array
{
var descendant:TreeNode = this;
if ( ancestor == null || descendant == null )
{
throw new IllegalArgumentException( 'argument is null' );
}
var current:TreeNode;
var stack:Array = new Array();
stack.push(descendant);
current = descendant;
while (current != ancestor)
{
current = current.getParent();
if (current == null && descendant != ancestor)
{
throw new IllegalArgumentException( 'node ' + ancestor + ' is not an ancestor of ' + descendant );
}
stack.push(current);
}
stack.reverse();
return stack;
}
/**
* Returns true if aNode is a child of this node. If
* aNode is null, this method returns false.
*
* @return true if aNode is a child of this node; false if
* aNode is null
*/
public function isNodeChild( aNode : TreeNode ) : Boolean
{
var retval:Boolean;
if (aNode == null) retval = false;
else
{
if (getChildCount() == 0) retval = false;
else retval = (aNode.getParent() == this);
}
return retval;
}
/**
* Returns this node's first child.
*
* @return the first child of this node, null if this node has no children
*/
public function getFirstChild() : TreeNode
{
if ( getChildCount() == 0 ) return null;
return getChildAt(0);
}
/**
* Returns this node's last child.
*
* @return the last child of this node, null if this node has no children
*/
public function getLastChild() : TreeNode
{
if (getChildCount() == 0) return null;
return getChildAt( getChildCount()-1 );
}
/**
* Returns the child in this node's child array that immediately
* follows aChild, which must be a child of this node. If
* aChild is the last child, returns null. This method
* performs a linear search of this node's children for
* aChild and is O(n) where n is the number of children; to
* traverse the entire array of children, use an enumeration instead.
*
* @see #children()
* @exception Error if aChild is
* null or is not a child of this node
* @return the child of this node that immediately follows
* aChild
*/
public function getChildAfter( aChild : TreeNode ) : TreeNode
{
if (aChild == null)
{
throw new IllegalArgumentException( 'argument is null' );
}
var index : Number = getIndex( aChild );
if (index == -1)
{
throw new IllegalArgumentException( 'node is not a child' );
}
if ( index < getChildCount() - 1 ) return getChildAt(index + 1);
else return null;
}
/**
* Returns the child in this node's child array that immediately
* precedes aChild, which must be a child of this node. If
* aChild is the first child, returns null. This method
* performs a linear search of this node's children for aChild
* and is O(n) where n is the number of children.
*
* @exception IllegalArgumentException if aChild is null
* or is not a child of this node
* @return the child of this node that immediately precedes
* aChild
*/
public function getChildBefore( aChild : TreeNode ) : TreeNode
{
if (aChild == null)
{
throw new IllegalArgumentException( 'argument is null' );
}
var index:Number = getIndex( aChild );
if (index == -1)
{
throw new IllegalArgumentException( 'node is not a child' );
}
if ( index > 0 ) return getChildAt(index - 1);
else return null;
}
/**
* Returns true if anotherNode is a sibling of (has the
* same parent as) this node. A node is its own sibling. If
* anotherNode is null, returns false.
*
* @param anotherNode node to test as sibling of this node
* @return true if anotherNode is a sibling of this node
*/
public function isNodeSibling( anotherNode : TreeNode ) : Boolean
{
var retval : Boolean = false;
if (anotherNode == null) retval = false;
else if (anotherNode == this) retval = true;
else
{
var myParent:TreeNode = getParent();
retval = (myParent != null && myParent == anotherNode.getParent());
var mp : FvAbstractTreeNode = FvAbstractTreeNode(getParent());
if ( retval && !( mp.isNodeChild( anotherNode ) ) )
{
throw new IllegalArgumentException( 'sibling has different parent' );
}
}
return retval;
}
/**
* Returns the number of siblings of this node. A node is its own sibling
* (if it has no parent or no siblings, this method returns
* 1).
*
* @return the number of siblings of this node
*/
public function getSiblingCount() : Number
{
var myParent:TreeNode = getParent();
if (myParent == null) return 1;
else return myParent.getChildCount();
}
/**
* Returns the next sibling of this node in the parent's children array.
* Returns null if this node has no parent or is the parent's last child.
* This method performs a linear search that is O(n) where n is the number
* of children; to traverse the entire array, use the parent's child
* enumeration instead.
*
* @see #children
* @return the sibling of this node that immediately follows this node
*/
public function getNextSibling() : FvAbstractTreeNode
{
var retval:FvAbstractTreeNode;
var myParent:FvAbstractTreeNode = FvAbstractTreeNode( getParent() );
if (myParent == null) retval = null;
else retval = FvAbstractTreeNode(myParent.getChildAfter(this)); // linear search
if ( retval != null && !isNodeSibling(retval) )
{
throw new IllegalArgumentException( 'child of parent is not a sibling' );
}
return retval;
}
/**
* Returns the previous sibling of this node in the parent's children
* array. Returns null if this node has no parent or is the parent's
* first child. This method performs a linear search that is O(n) where n
* is the number of children.
*
* @return the sibling of this node that immediately precedes this node
*/
public function getPreviousSibling():FvAbstractTreeNode
{
var retval:FvAbstractTreeNode;
var myParent:FvAbstractTreeNode = FvAbstractTreeNode(getParent());
if (myParent == null) retval = null;
else retval = FvAbstractTreeNode(myParent.getChildBefore(this)); // linear search
if ( retval != null && !isNodeSibling(retval) )
{
throw new IllegalArgumentException( 'child of parent is not a sibling' );
}
return retval;
}
/**
* Returns true if this node has no children. To distinguish between
* nodes that have no children and nodes that cannot have
* children (e.g. to distinguish files from empty directories), use this
* method in conjunction with getAllowsChildren
*
* @return true if this node has no children
*/
public function isLeaf() : Boolean
{
return (getChildCount() == 0);
}
/**
* Finds and returns the first leaf that is a descendant of this node --
* either this node or its first child's first leaf.
* Returns this node if it is a leaf.
*
* @return the first leaf in the subtree rooted at this node
*/
public function getFirstLeaf() : FvAbstractTreeNode
{
var node : FvAbstractTreeNode = this;
while (!node.isLeaf()) node = FvAbstractTreeNode( node.getFirstChild() );
return node;
}
/**
* Finds and returns the last leaf that is a descendant of this node --
* either this node or its last child's last leaf.
* Returns this node if it is a leaf.
*
* @see #isLeaf()
* @see #isNodeDescendant()
* @return the last leaf in the subtree rooted at this node
*/
public function getLastLeaf() : FvAbstractTreeNode
{
var node:FvAbstractTreeNode = this;
while (!node.isLeaf()) node = FvAbstractTreeNode(node.getLastChild());
return node;
}
/**
* Returns the leaf after this node or null if this node is the
* last leaf in the tree.
* MutableNode interface,
* this operation is very inefficient. In order to determine the
* next node, this method first performs a linear search in the
* parent's child-list in order to find the current node.
* depthFirstEnumeration
* to enumerate the nodes in the tree and use isLeaf
* on each node to determine which are leaves.
*
* @return returns the next leaf past this node
*/
public function getNextLeaf() : FvAbstractTreeNode
{
var nextSibling : FvAbstractTreeNode;
var myParent : FvAbstractTreeNode = FvAbstractTreeNode(getParent());
if (myParent == null) return null;
nextSibling = getNextSibling();
if (nextSibling != null) return nextSibling.getFirstLeaf();
return myParent.getNextLeaf();
}
/**
* Returns the leaf before this node or null if this node is the
* first leaf in the tree.
* MutableNode interface,
* this operation is very inefficient. In order to determine the
* previous node, this method first performs a linear search in the
* parent's child-list in order to find the current node.
* depthFirstEnumeration
* to enumerate the nodes in the tree and use isLeaf
* on each node to determine which are leaves.
*
* @return returns the leaf before this node
*/
public function getPreviousLeaf() : FvAbstractTreeNode
{
var previousSibling:FvAbstractTreeNode;
var myParent:FvAbstractTreeNode = FvAbstractTreeNode(getParent());
if (myParent == null) return null;
previousSibling = getPreviousSibling();
if (previousSibling != null) return previousSibling.getLastLeaf();
return myParent.getPreviousLeaf();
}
/**
* Returns the total number of leaves that are descendants of this node.
* If this node is a leaf, returns 1. This method is O(n)
* where n is the number of descendants of this node.
*
* @see #isNodeAncestor()
* @return the number of leaves beneath this node
*/
public function getLeafCount() : Number
{
var count:Number = 0;
var node:TreeNode;
var enum_:Array = breadthFirstEnumeration(); // order matters not
for (var i:Number=0; i